Part 33: Cleopatra Jones and the Totally Legal Settlement
Cleopatra Jones and the Totally Legal SettlementLast time on Tyranny, we watched some idiots bicker over stupid shit and killed them all to help the denizens of a hobo cave. Today we're going into said cave.

Sirin hears something. This is a big neon sign that her personal quest is in the walls, but everyone not named Barik or Verse has their own quest in this DLC. We'll be seeing Lantry's shortly.

HEY DID YOU BRING SIRIN?????





I like how our options are either to be a stupid anime protagonist or an asshole.



TheGreatEvilKing summary posted:
: HEY PLAYER! BRING ME ALONG SO I CAN GET A COOL POWER-UP!
Anyway, we continue our trek through the hobo cave and...

Man this is bad.





Cute. I really hate when genre authors try to set up analogies of "fantasy monster==minorities" and then have the fantasy monsters eat people. It's not hard to write about actual racism, but people keep coming up with tortured analogues where they use space aliens with laser guns and super strength for undocumented immigrants (Supergirl, hi!). Stop it! You're not clever and your analogies just make things worse.
Tyranny isn't that bad about it as the Beastmen don't map 1-1 with any real world group as far as I know, but it's still not great.


TheGreatEvilKing summary posted:
: Turn back! Or I'll eat you!
: Even after I cleared the hobo cave entrance?
: Is that supposed to make me horny? Ha ha! I'm gonna eat you!
: You're really cannibals while being a loose analogy for oppressed minorities?
: YISS!
: Ok, seriously, get out of my way or I'll burn your ass.
: Uhh....thanks for clearing the hobo cave!


So...yeah, this is the main DLC area! We're back in the Oldwalls again!

This is probably the best place to hide from Kyros, as the Kyrosian laws are literally that Kyros herself has to clear a path for any forces moving through the Oldwalls.



This should be interesting.












Mell, you would make a fine Fatebinder if you just had more confidence.
































I'm gonna spare you the long info dump about this fictional settlement and ask the important question.


Welcome to the central conflict of this DLC - a bunch of idiots fighting over who gets control of the Oldwalls Board Game Club. Sure, there's a merciless, nigh-omnipotent tyrant out there who would eradicate this settlement as a matter of course, but the real fight is over which of these idiots gets to rule over all...thirty or so?...people who live here.


If you think the spelling is bad, wait till we hit the quest-breaking bugs.




(I'll remove the hats next time I record! Promise!)



Anyway Reef-Talon is our third choice for faction leader. We're going to get more into the curse as we go deeper into the DLC.




Huh. I wonder if that will be thematically relevant. Nah.

We should probably figure out who these jerks are.








I think he's saying that only Wagstaff can treat ill effects of drinking the water, while Jaspos has a water filter. I'm not wholly sure?






Seriously, this turned into massive fucking infodumps.

Oh no. This isn't a David Weber novel. I'm escaping.


Yea, we get to get involved in the power struggle for the Anime Club.

It's still going! Look, I understand this is critical for Lantry's character, but we've gone from arguing over whether the settlement's legal to Lantry's sagacious squeeze to a power struggle between two idiots after the only effective leader disappeared into the wilderness because her well-intentioned actions had horrific consequences and now Lantry's going to wax poetic about his wacky girlfriend.




If you chat with an old man about math he's happy to talk about his ex. It's just science.


Now in defense of the Tyranny writers the player CAN cut this short, but I don't know if Lantry actually answers these questions later. Remember, I'm going through this DLC for the first time - I've wiki'd some of it, but this is all new to me!








We know it was Reef-Talon's power from what Mell told us - and if we assume he's lying, then we also have no actual idea what happened to Lexeme.

It's amusing how fixated Eb is while Lantry officially doesn't care. Lantry is by far the more dangerous of the two.






Jesus Christ, that's a long one. Let's bust out a summary.
TheGreatEvilKing summary posted:
: THE FATEBINDER AAAA! I mean, good day. This was a surprise, but it's a pleasure, but not in a creepy way, but uh, hi Fatebinder! Lantry, my dude, what are you doing here?
: Nice try, buddy, you're still the one talking here. Why the hell are you in the Oldwalls?
: I mean, there's water, this isn't the worst idea i've ever seen.
: IusedtobeaSageapprenticebutnowI'maJossWhedonCharacterPleaseDon'tHaveAnEdictPlease
: What is this place?
: I'm gonna take about a thousand words to explain that it's the titular 'Bastard's Wound', a settlement founded to, um...shit...relieve the Archons and Court of the weight of governance! Yeah! Good one, Mell!
: Why is everyone running and screaming?
: They're all worried you're gonna shut down our totally legal settlement in what appear to be, but are not, the Oldwalls!
: This is illegal you know.
: No, you see, Kyro's law forbids settlement IN the Oldwalls! This settlement is under the Oldwalls! That is totally different! See! I drew a diagram!
: Sure, whatever. We'll come back to this. Who is Sage L and why did they tell me to come here?
: About what? Oh, the message...sadly, Master Lexeme went nuts and ran into the Oldwalls after getting cursed by sleeplessness.
: She's alive?????
: You know her?
: Yeah we might have been more than friends can we just continue interrogating Mell now?
: Yeah sorry but she's fuuuuucked!
: What do you do here anyway?
: Well, I used to be a lowly Sage apprentice, but here I'm a cool dude with numerous responsibilities that people respect!
: So, who's in charge here?
: Well...about that... you kind of walked into a power struggle between two assholes, Tidecaster Wagstaff and Forge-Bound Master Jaspos. Their magic helps us survive, but they're now in a power struggle. It's not great!
: Wagstaff! Fuck that cowardly asshole! He hid like a bitch while we fought Kyros! I can't even say I'm the cool Last Tidecaster anymore! Fuck! PISS!
: There was a Beastwoman named Reef-Talon who was actually a competent leader, but she disappeared too and so we're stuck with these two morons.
: What happened to Reef-Talon?
: She was a great leader and had a wondrous healing power. Unfortunately, it cursed people to be unable to sleep and go mad. People have...real mixed feelings about her now! She drove Lexeme insane, and this, coupled with good old fashioned racism, convinced her to stop being a good leader and fuck off into the Oldwalls leaving us at the tender mercies of the two stupid jerks I told you about.
: That's not a usual power.
: Yea, I'm not racist but Reef-Talon was real cool for a Beastwoman.
: Tell me about Jaspos.
: He's a loud asshole but he works hard and invented a water purifier, so a bunch of people actually like him.
: How about Wagstaff?
: He's an uncharismatic asshole, but he's really good at magic and also has the only way to purify the water despite what I said about Jaspos a minute ago.
: And Reef-Talon?
: Reef-Talon was a credit to her race in a totally non racist way.
: Cool, bye!
: Wait, Fatebinder! Before you leave, you should talk to one of the two assholes locked into a power struggle and inject yourself directly into our internal politics! You can pick either Jaspos, the Forge-Bound guy, or Wagstaff, the guy who has a unique interaction with one of your party members! Choose wisely!
: Hey, Lantry, were you two fuckin?
: Yup. We were a thing for fifteen years, making the magic happen both figuratively and literally. It was a deep relationship where we bonded over nerd shit and taught each other, but everything changed when the Kyros Nation attacked. Unfortunately, we split over whether we should surrender to Kyros like I kept telling everyone or whether we should fight Kyros...as it turns out, I was right, but I take no pleasure in it.
: How do you feel about her going insane?
: That's bad.
: I've got your back, I won't let it happen to you.
: I have no idea how you plan to do this despite us knowing the clear cause of this and it being nowhere near by. If it happens, just kill me.
: I'll kill you anyday, Lantry.
: Just dump me in a brothel, I'm sure the women there wear more clothes.
: So what's the deal with this lost text Lexeme left?
: It's part of the history we used to work on together, but I kinda think the document in the middle of the illegal Oldwalls settlement is a little sus. Ask me later.
Just looking at the summary this goes all over the place. Now, you can just leave Mell (and this is without us asking for a historical infodump) but the important things we're conveying to the player are:
-The Fatebinder will be expected to render judgement on whether this settlement should be allowed to exist. This makes everyone nervous.
-Sage Lexeme disappeared, but not before leaving pieces of a manuscript lying around, which she wanted us to have
-The Wound is in the middle of a power struggle between Jaspos and Wagstaff, two egotistical assholes who assume their engineering prowess makes them natural leaders
-The actually good leader Reef-Talon was forced out or left after her healing powers secretly drove people insane.
-Eb has a history with Wagstaff and doesn't like him.
-Lantry has a romantic history with Lexeme and is somewhat suspicious of her history.
The problem is that this is all kind of dumped on us by Mell and Lantry rather than shown. I'm OK with Eb's interjections as they don't take up too much space, but between the naturally overly verbose style of the Tyranny writing staff - they have dialogue written as a stutter, then go and describe the character as "stuttering" - and the fact that all this is stuffed into one meandering conversation of unrelated subjects, it's not great. Compare it to the war council scenes with Ashe and Nerat - sure, a lot was said, but things were revealed by the two Archons trying to outmaneuver each other, and much of the information was only revealed on careful analysis that if you missed didn't detract from the core of the scene. Mell here just serves the purpose that the authors didn't really set up this area at all and didn't really have the time or budget to let these conflicts unfold in front of the player - but the bare minimum of the conversation doesn't convey enough to understand what's going on, so you're stuck with the infodumps. It's also not consistent - either Wagstaff has the only way to treat the water and he's indispensable, or Jaspos' water filters work and you can resolve things in his favor. Lantry's romantic adventures with Lexeme probably could have been brought up in a separate conversation, but as it stands he's a pretty open guy and he's never hinted at any kind of relationship. Lexeme taught him magic, but she never comes up when he's teaching us!
You can't even use the excuse that it's just self-contained DLC when Witcher 3 has Gaunter O'Dimm show up in the first five minutes of the game, even at launch.
That said, I will gladly confess I am extremely biased against the DLC's writing because I think the new ending that came with it is stupid and shits all over the game. We'll get there.

We can't do much of anything until we speak to one of the two assholes, and this update is very long already, so I need you to vote on which...
Nah, I'm kidding. We're talking to Wagstaff first, he has special content with Eb and Jaspos doesn't. Don't worry, we're not missing much.
Next time: Talking to Wagstaff but also getting super hardcore sigils.